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<span id="openzim-page-title" class="mw-page-title-main"><span class="mw-page-title-main">Loading screen</span></span>
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<p>A <b>loading screen</b> is a screen shown by a <a href="Computer_program" title="Computer program">computer program</a>, very often a <a href="Video_game" title="Video game">video game</a>, while the program is loading (moving program data from the <a href="Disk_storage" title="Disk storage">disk</a> to <a href="Random-access_memory" title="Random-access memory">RAM</a>) or initializing.
</p><p>In early video games, the loading screen was also a chance for graphic artists to be creative without the technical limitations often required for the in-game graphics.<sup id="cite_ref-ste_1-0" class="reference"><a href="#cite_note-ste-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Drawing utilities were also limited during this period. <i>Melbourne Draw</i>, one of the few 8-bit screen utilities with a zoom function, was one program of choice for artists.<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup>
</p><p>While loading screens remain commonplace in video games, background loading is now used in many games, especially <a href="Open_world" title="Open world">open world</a> titles, to eliminate loading screens while traversing normally through the game, making them appear only when "teleporting" further than the load distance (e.g. using <a href="Warp_(gaming)" class="mw-redirect" title="Warp (gaming)">warps</a> or <a href="Fast_travel" title="Fast travel">fast travel</a>) or moving faster than the game can load.
</p>
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<div class="mw-heading mw-heading2"><h2 id="Loading_times">Loading times</h2></div>
<p>Loading screens that disguise the length of time a program takes to load were common when computer games were loaded from a <a href="Cassette_tape" title="Cassette tape">cassette tape</a>, a process which could take five minutes or more.<sup id="cite_ref-ste_1-1" class="reference"><a href="#cite_note-ste-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Nowadays, most games are downloaded digitally, and therefore loaded off the hard drive meaning faster load times. However, some games are also loaded off of an <a href="Optical_disc" title="Optical disc">optical disc</a>, quicker than previous magnetic media, but still include loading screens to disguise the amount of time taken to initialize the game in <a href="Random_Access_Memory" class="mw-redirect" title="Random Access Memory">RAM</a>.
</p><p>Since the loading screen data itself needs to be read from the media, it actually can increase the overall loading time. For example, with a <a href="ZX_Spectrum" title="ZX Spectrum">ZX Spectrum</a> game, the screen data takes up 6 <a href="Kilobyte" title="Kilobyte">kilobytes</a>, representing an increase in loading time of about 13% over the same game without a loading screen.<sup id="cite_ref-ste_1-2" class="reference"><a href="#cite_note-ste-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Recently, however, more powerful hardware has significantly diminished this effect.
</p>
<div class="mw-heading mw-heading2"><h2 id="Variations">Variations</h2></div>
<p>The loading screen does not need to be a static picture. Some loading screens display a <a href="Progress_bar" title="Progress bar">progress bar</a> or a timer <a href="Countdown" title="Countdown">countdown</a> to show how much data has actually loaded. Others, recently, are not even a picture at all, and are a small video or have parts animated in real time.
</p><p>Variations such as the progress bar are sometimes programmed to inaccurately reflect the passage of time or extended during loading; opting instead for artificial pauses or stutters. This can be done in games for a multitude of reasons which includes encouraging players to engage with exposition during time away from gameplay and providing the player with an immersive transition between scenes. One notable example of this practice being used is for the <a href="Real-time_strategy" title="Real-time strategy">real-time strategy</a> game <a href="Age_of_Empires" title="Age of Empires">Age of Empires</a>, where programmer <a href="Greg_Street" title="Greg Street">Greg Street</a> describes his method of timing visual loading queues with appropriate script queues when loading a randomly generated map.<sup id="cite_ref-:0_3-0" class="reference"><a href="#cite_note-:0-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Other developers describe the necessity of an artificial loading timer despite technical advancement making modern loading times near-instantaneous to allow the player a smooth transition between gameplay segments.<sup id="cite_ref-:0_3-1" class="reference"><a href="#cite_note-:0-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> This technique has grounds in the perceived perception of performance denoted by loading times. This perception of loading times can be altered by factors such as the movement of a progress bar.<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup>
</p><p>Other loading screens double as briefing screens, providing the user with information to read. This information may only be there for storytelling and/or entertainment or it can give the user information that is usable when the loading is complete, such as mission goals or useful gameplay tips. In <a href="Fighting_games" class="mw-redirect" title="Fighting games">fighting games</a>, the loading screen is often a versus screen, which shows the fighters who will take part in the match.
</p>
<div class="mw-heading mw-heading3"><h3 id="Minigames">Minigames</h3></div>
<p>Some games have even included <a href="Minigame" title="Minigame">minigames</a> in their loading screen, notably the 1983 <i>Skyline Attack</i> for the <a href="Commodore_64" title="Commodore 64">Commodore 64</a> and <i><a href="Joe_Blade_2" title="Joe Blade 2">Joe Blade 2</a></i> on the <a href="ZX_Spectrum" title="ZX Spectrum">ZX Spectrum</a>.
One well-known loader game was <a href="Invade-a-Load" class="mw-redirect" title="Invade-a-Load">Invade-a-Load</a>. Another example is <i>"the shop keepers quiz"</i> in <i><a href="Dota_2" title="Dota 2">Dota 2</a></i> which was more of a game finding screen rather than loading screen.
</p><p><a href="Namco" title="Namco">Namco</a> has used playable mini-games during loading screens. Examples include variations of their old arcade games like <i><a href="Galaxian" title="Galaxian">Galaxian</a></i> or <i><a href="Rally-X" title="Rally-X">Rally-X</a></i> as loading screens when first booting up many of their early <a href="PlayStation" title="PlayStation">PlayStation</a> releases. Even many years later, their <a href="PlayStation_2" title="PlayStation 2">PlayStation 2</a> games, like <i><a href="Tekken_5" title="Tekken 5">Tekken 5</a></i>, still used the games to keep people busy while the game initially boots up. Despite the Invade-a-Load <a href="Prior_art" title="Prior art">prior art</a>, Namco filed a patent in 1995<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> that prevented other companies from having playable mini-games on their loading screens, which expired in 2015.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup>
<a href="EA_Sports" title="EA Sports">EA Sports</a> games have "warm up" sessions. For example, <i><a href="FIFA_11" title="FIFA 11">FIFA 11</a></i> has the player shooting free-kicks solo and <i><a href="NBA_Live_10" title="NBA Live 10">NBA Live 10</a></i> has 2-player shootouts, while the game loads. <i><a href="NBA_Live_08" title="NBA Live 08">NBA Live 08</a></i> features a 4-player general knowledge quiz. The PlayStation 3 and Xbox 360 versions of THQ's <i><a href="MX_vs._ATV%3A_Untamed" class="mw-redirect" title="MX vs. ATV: Untamed">MX vs. ATV: Untamed</a></i> lets the player partake in a free-ride session on the test course.
</p>
<div class="mw-heading mw-heading3"><h3 id="Cutscenes">Cutscenes</h3></div>
<p>Some games like a number of <i><a href="Call_of_Duty" title="Call of Duty">Call of Duty</a></i> titles have <a href="Cutscenes" class="mw-redirect" title="Cutscenes">cutscenes</a> that give an introduction to the level while the game loads in the background. Normally, when the level is completely loaded, the remaining portion of the cutscene may be skipped. The video may not necessarily apply to what is happening in the level, as <i><a href="Red_Faction%3A_Guerrilla" title="Red Faction: Guerrilla">Red Faction: Guerrilla</a></i> sometimes shows news reports <a href="Foreshadowing" title="Foreshadowing">foreshadowing</a> events that will <a href="Chekhov's_Gun" class="mw-redirect" title="Chekhov's Gun">become important</a> later on, or give tidbits about the game's universe.
</p>
<div class="mw-heading mw-heading3"><h3 id="Music">Music</h3></div>
<p>On the <a href="Commodore_64" title="Commodore 64">Commodore 64</a>, tape loading screens would often have music in the form of a <a href="Chiptune" title="Chiptune">chiptune</a> making use of the machine's advanced SID sound chip.
</p>
<div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2></div>
<ul><li><a href="Splash_screen" title="Splash screen">Splash screen</a></li>
<li><a href="Title_screen" class="mw-redirect" title="Title screen">Title screen</a></li></ul>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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<li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><cite id="CITEREFO'Dwyer" class="citation web cs1">O'Dwyer, Danny. <a rel="nofollow" class="external text" href="http://www.gamespot.com/videos/the-point-the-patent-that-gave-us-20-years-of-load/2300-6423024/">"The Point – The Patent That Gave Us 20 Years of Loading Screens"</a>. <i>GameSpot</i><span class="reference-accessdate">. Retrieved <span class="nowrap">14 May</span> 2015</span>.</cite></span>
</li>
<li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20160129022706/http://mentalfloss.com/uk/games/37627/the-strange-history-of-loading-screen-mini-games">"Random, Interesting, Amazing Facts – Fun Quizzes and Trivia – Mental Floss"</a>. <i>mentalfloss.com</i>. Archived from <a rel="nofollow" class="external text" href="http://mentalfloss.com/uk/games/37627/the-strange-history-of-loading-screen-mini-games">the original</a> on 2016-01-29.</cite></span>
</li>
<li id="cite_note-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-12">^</a></b></span> <span class="reference-text"><cite id="CITEREFLarry_Bundy_Jr2016" class="citation web cs1">Larry Bundy Jr (27 March 2016). <a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=jZvD2IOvop8">"4 Sh***y Patents That Ruined Gaming – Fact Hunt"</a>. <a rel="nofollow" class="external text" href="https://ghostarchive.org/varchive/youtube/20211215/jZvD2IOvop8">Archived</a> from the original on 2021-12-15 – via YouTube.</cite></span>
</li>
</ol></div>
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</style><div id="Graphical_control_elements194" style="font-size:114%;margin:0 4em"><a href="Graphical_widget" title="Graphical widget">Graphical control elements</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Command input</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Adjustment_handle" title="Adjustment handle">Adjustment handle</a></li>
<li><a href="Button_(computing)" title="Button (computing)">Button</a></li>
<li><a href="Context_menu" title="Context menu">Context menu</a></li>
<li><a href="Drop-down_list" title="Drop-down list">Drop-down list</a></li>
<li><a href="Hamburger_button" title="Hamburger button">Hamburger button</a></li>
<li><a href="Menu_(computing)" title="Menu (computing)">Menu</a></li>
<li><a href="Pie_menu" title="Pie menu">Pie menu</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Data input-output</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Checkbox" title="Checkbox">Checkbox</a></li>
<li><a href="Color_picker" title="Color picker">Color picker</a></li>
<li><a href="Combo_box" title="Combo box">Combo box</a></li>
<li><a href="Cycle_button" title="Cycle button">Cycle button</a></li>
<li><a href="Date_picker" title="Date picker">Date picker</a></li>
<li><a href="Grid_view" title="Grid view">Grid view</a></li>
<li><a href="Toggle_switch_(widget)" title="Toggle switch (widget)">Toggle switch</a></li>
<li><a href="List_box" title="List box">List box</a></li>
<li><a href="List_builder" title="List builder">List builder</a></li>
<li><a href="Radio_button" title="Radio button">Radio button</a></li>
<li><a href="Scrollbar" title="Scrollbar">Scrollbar</a></li>
<li><a href="Search_box" title="Search box">Search box</a></li>
<li><a href="Slider_(computing)" title="Slider (computing)">Slider</a></li>
<li><a href="Spinner_(computing)" title="Spinner (computing)">Spinner</a></li>
<li><a href="Text_box" title="Text box">Text box</a></li></ul>
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<ul><li><a href="Balloon_help" title="Balloon help">Balloon help</a></li>
<li><a href="HUD_(computing)" class="mw-redirect" title="HUD (computing)">Head-up display in computing</a></li>
<li><a href="HUD_(video_gaming)" class="mw-redirect" title="HUD (video gaming)">HUD in video games</a></li>
<li><a href="Icon_(computing)" title="Icon (computing)">Icon</a></li>
<li><a href="Infobar" title="Infobar">Infobar</a></li>
<li><a href="Label_(control)" title="Label (control)">Label</a></li>
<li><a href="Progress_indicator" title="Progress indicator">Progress indicator</a>
<ul><li><a href="Progress_bar" title="Progress bar">Progress bar</a></li>
<li><a href="Splash_screen" title="Splash screen">Splash screen</a></li>
<li><a href="Throbber" title="Throbber">Throbber</a></li></ul></li>
<li><a href="Sidebar_(computing)" title="Sidebar (computing)">Sidebar</a></li>
<li><a href="Status_bar" title="Status bar">Status bar</a></li>
<li><a href="Pop-up_notification" title="Pop-up notification">Toast</a></li>
<li><a href="Tooltip" title="Tooltip">Tooltip</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Containers</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Accordion_(GUI)" title="Accordion (GUI)">Accordion</a></li>
<li><a href="Tree_view" title="Tree view">Tree view</a></li>
<li><a href="Client-side_decoration" title="Client-side decoration">Client-side decoration</a></li>
<li><a href="Disclosure_widget" title="Disclosure widget">Disclosure widget</a></li>
<li><a href="Frame_(GUI)" title="Frame (GUI)">Frame / Fieldset</a></li>
<li><a href="Menu_bar" title="Menu bar">Menu bar</a></li>
<li><a href="Panel_(computer_software)" title="Panel (computer software)">Panel</a></li>
<li><a href="Popover_(GUI)" title="Popover (GUI)">Popover</a></li>
<li><a href="Ribbon_(computing)" title="Ribbon (computing)">Ribbon</a></li>
<li><a href="Tab_(interface)" title="Tab (interface)">Tab</a></li>
<li><a href="Toolbar" title="Toolbar">Toolbar</a></li>
<li><a href="Window_(computing)" title="Window (computing)">Window</a>
<ul><li><a href="Window_decoration" class="mw-redirect" title="Window decoration">Window decoration</a></li></ul></li>
<li><a href="Workspace" title="Workspace">Workspace</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Navigational</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Address_bar" title="Address bar">Address bar</a></li>
<li><a href="Breadcrumb_navigation" title="Breadcrumb navigation">Breadcrumb navigation</a></li>
<li><a href="Hyperlink" title="Hyperlink">Hyperlink</a></li>
<li><a href="Navigation_bar" title="Navigation bar">Navigation bar</a></li>
<li><a href="Virtual_desktop" title="Virtual desktop">Virtual desktop</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><span class="nowrap">Special <a href="Window_(computing)" title="Window (computing)">windows</a></span></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Alert_dialog_box" title="Alert dialog box">Alert dialog box</a></li>
<li><a href="Dialog_box" title="Dialog box">Dialog box</a></li>
<li><a href="File_dialog" title="File dialog">File dialog</a></li>
<li><a href="Inspector_window" title="Inspector window">Inspector window</a></li>
<li><a href="Modal_window" title="Modal window">Modal window</a></li>
<li><a href="Palette_window" title="Palette window">Palette window</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related concepts</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="File_viewer" title="File viewer">File viewer</a></li>
<li><a href="List_of_graphical_user_interface_elements" title="List of graphical user interface elements">List of graphical user interface elements</a></li>
<li><a href="Layout_manager" title="Layout manager">Layout manager</a></li>
<li><a href="Look_and_feel" title="Look and feel">Look and feel</a></li>
<li><a href="Mouseover" title="Mouseover">Mouseover</a></li>
<li><a href="Scrolling" title="Scrolling">Scrolling</a></li>
<li><a href="Widget_toolkit" title="Widget toolkit">Widget toolkit</a></li>
<li><a href="WIMP_(computing)" title="WIMP (computing)">WIMP</a></li>
<li><a href="Zoomable_user_interface" class="mw-redirect" title="Zoomable user interface">Zoomable user interface</a></li></ul>
</div></td></tr></tbody></table></div>
<div class="navbox-styles"></div><div role="navigation" class="navbox" aria-labelledby="Video_game_concepts152" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Video_game_concepts152" style="font-size:114%;margin:0 4em"><a href="Video_game" title="Video game">Video game</a> concepts</div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="Glossary_of_video_game_terms" title="Glossary of video game terms">Glossary of video game terms</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Attributes</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Health_(game_terminology)" title="Health (game terminology)">Health</a></li>
<li><a href="Life_(video_games)" title="Life (video games)">Life</a></li>
<li><a href="Experience_point" title="Experience point">Experience point</a></li>
<li><a href="Magic_(game_terminology)" title="Magic (game terminology)">Magic</a></li>
<li><a href="Critical_hit" title="Critical hit">Critical hit</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Characters</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Boss_(video_games)" title="Boss (video games)">Boss</a></li>
<li><a href="Video_game_bot" title="Video game bot">Bot</a></li>
<li><a href="Non-player_character" title="Non-player character">Non-player character</a></li>
<li><a href="Player_character" title="Player character">Player character</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Game_mechanics" title="Game mechanics">Mechanics</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Collision_detection" title="Collision detection">Collision detection</a></li>
<li><a href="Cutscene" title="Cutscene">Cutscene</a></li>
<li><a href="Dialogue_tree" title="Dialogue tree">Dialogue tree</a></li>
<li><a href="Fog_of_war#In_video_games" title="Fog of war">Fog of war</a></li>
<li><a href="Game_over" title="Game over">Game over</a></li>
<li><a href="HUD_(video_gaming)" class="mw-redirect" title="HUD (video gaming)">HUD</a></li>
<li><a href="Invisible_wall" title="Invisible wall">Invisible wall</a></li>
<li><a href="Item_(game_terminology)" title="Item (game terminology)">Item</a></li>
<li><a href="Line_of_sight_(video_games)" title="Line of sight (video games)">Line of sight</a></li>
<li><a href="Paper_doll_(video_games)" class="mw-redirect" title="Paper doll (video games)">Paper doll</a></li>
<li><a href="Password_(video_games)" class="mw-redirect" title="Password (video games)">Password</a></li>
<li><a href="Permadeath" title="Permadeath">Permadeath</a></li>
<li><a href="Power-up" title="Power-up">Power-up</a></li>
<li><a href="Quest_(video_games)" title="Quest (video games)">Quest</a></li>
<li><a href="Quick_time_event" title="Quick time event">Quick time event</a></li>
<li><a href="Random_encounter" title="Random encounter">Random encounter</a></li>
<li><a href="Replay_value" title="Replay value">Replay value</a></li>
<li><a href="Saved_game" title="Saved game">Saved game</a></li>
<li><a href="Scripted_sequence" title="Scripted sequence">Scripted sequence</a></li>
<li><a href="Spawning_(video_games)" title="Spawning (video games)">Spawning</a></li>
<li><a href="Statistic_(role-playing_games)" title="Statistic (role-playing games)">Stats</a></li>
<li><a href="Status_effect" title="Status effect">Status effect</a></li>
<li><a href="Tank_controls" title="Tank controls">Tank controls</a></li>
<li><a href="Turns%2C_rounds_and_time-keeping_systems_in_games" class="mw-redirect" title="Turns, rounds and time-keeping systems in games">Turns, rounds and time-keeping systems</a></li>
<li><a href="Warp_(video_games)" title="Warp (video games)">Warp</a>
<ul><li><a href="Fast_travel" title="Fast travel">Fast travel</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Scenery</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Destructible_environment" title="Destructible environment">Destructible environment</a></li>
<li><a href="Instance_dungeon" title="Instance dungeon">Instance dungeon</a></li>
<li><a href="Level_(video_games)" title="Level (video games)">Level</a>
<ul><li><a href="Bonus_stage" title="Bonus stage">Bonus stage</a></li>
<li><a href="Minigame" title="Minigame">Minigame</a></li></ul></li>
<li><a href="Mini-map" title="Mini-map">Mini-map</a></li>
<li><a href="Open_world" title="Open world">Open world</a></li>
<li><a href="Persistent_world" title="Persistent world">Persistent world</a></li>
<li><a href="Procedural_generation" title="Procedural generation">Procedural generation</a>
<ul><li><a href="Map_seed" title="Map seed">Map seed</a></li></ul></li>
<li><a href="Overworld" title="Overworld">Overworld</a></li>
<li><a href="Skybox_(video_games)" title="Skybox (video games)">Skybox</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Movement techniques</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Rocket_jumping" title="Rocket jumping">Rocket jumping</a></li>
<li><a href="Strafing_(video_games)" title="Strafing (video games)">Strafing</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Game modes</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Multiplayer_video_game" title="Multiplayer video game">Multiplayer</a>
<ul><li><a href="Cooperative_video_game" title="Cooperative video game">Cooperative</a>
<ul><li><a href="Player_versus_environment" title="Player versus environment">PVE</a></li></ul></li>
<li><a href="Player_versus_player" title="Player versus player">PVP</a></li>
<li><a href="Esports" title="Esports">Competitive</a></li>
<li><a href="Advance_and_secure" title="Advance and secure">Advance and secure</a></li>
<li><a href="Capture_the_flag" title="Capture the flag">Capture the flag</a></li>
<li><a href="King_of_the_hill_(game)" title="King of the hill (game)">King of the hill</a></li>
<li><a href="Deathmatch_(video_games)" title="Deathmatch (video games)">Deathmatch</a>
<ul><li><a href="Last_man_standing_(video_games)" title="Last man standing (video games)">Last man standing</a></li></ul></li>
<li><a href="Campaign_(gaming)" title="Campaign (gaming)">Campaign</a></li></ul></li>
<li><a href="Single-player_video_game" title="Single-player video game">Single-player</a></li>
<li><a href="Survival_mode" title="Survival mode">Survival</a></li>
<li><a href="New_Game_Plus" title="New Game Plus">New Game Plus</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Miscellaneous</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Emergent_gameplay" title="Emergent gameplay">Emergent gameplay</a></li>
<li><a href="Nonlinear_gameplay" title="Nonlinear gameplay">Nonlinear gameplay</a></li>
<li><a href="Twitch_gameplay" title="Twitch gameplay">Twitch gameplay</a></li>
<li><a href="Speedrunning" title="Speedrunning">Speedrunning</a></li></ul>
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